Summary

View switches the artboard between Vector grid (thin lines marking the perforation grid) and Realistic (adds paper texture for composition judgment). Both are on-screen aids only — neither changes layer geometry, and neither is included in exported output.

Use it when

  • Use Vector grid for precise placement work against perforation lines.
  • Use Realistic to get a rough sense of how a design reads on blotter-style stock before exporting.

Before you begin

Nothing to prepare — View is available regardless of format or whether anything is on the artboard.

Steps

  1. Open View in the right panel (desktop) or Options sheet (mobile).
  2. Select Vector grid for a plain artboard with grid lines at the current perforation pitch.
  3. Select Realistic for a paper-texture preview of the same content.
  4. Switching between the two does not move, resize, or otherwise change any layer — confirmed directly by checking a layer's W before and after switching, which was unchanged.

What changes

  • The grid overlay is rendered as an SVG layer separate from the artwork canvas, at an exact pitch of 24 SVG units per line on a 96-units-per-inch coordinate system — precisely 0.25 in between grid lines, matching the pitch stated in the grid's own tooltip and badge elsewhere in the app.
  • Grid lines were present in both Vector grid and Realistic view in testing — Realistic is not simply "grid off," it layers paper texture on top of (or alongside) the same grid.
  • Switching View is purely visual: a selected layer's Transform values were confirmed unchanged after toggling between modes.

Print note

Both Vector grid and Realistic are explicitly on-screen preview only, per the app's own tooltip: Realistic mode adds paper texture and a perforation pattern for on-screen preview only. ... exported files are unchanged. Neither view mode is reflected in Export PNG or the print PDF. The grid's 0.25 in pitch itself is also labeled a placeholder throughout the app (0.25in grid/perforation spacing is provisional — not yet confirmed against physical stock) — useful for on-screen alignment now, but not a confirmed physical measurement yet.

Warnings and limits

  • Do not treat Realistic view as a color or print proof — it adds texture only. For color, see RGB, CMYK & print colorRealistic view and Approximate soft proof are separate, independent controls.
  • The grid's exact spacing is a placeholder, not a confirmed physical perforation pitch. Precise alignment work done against it today may need rechecking once the real pitch is confirmed.

Desktop and mobile

View (Vector grid / Realistic) is reachable the same way on desktop (right panel) and mobile (the Options sheet from the bottom bar) — both options and the Grid badge were confirmed present in the mobile sheet.

Troubleshooting

Symptom Likely cause Recovery
Grid lines are visible in Realistic mode and you expected them gone This is expected — Realistic adds texture, it doesn't remove the grid No action needed
A design looks different after switching View modes This is a display-only change Nothing on the artboard actually moved or changed — switch back to compare
Grid lines don't line up with a physical perforation you're checking against Grid spacing is an unconfirmed placeholder (0.25 in) Treat on-screen alignment as provisional until the real pitch is confirmed

Related topics

  • Rulers, guides, bleed & safe area
  • Snap to grid
  • RGB, CMYK & print color
  • Artboard, stage, and tool rail

Verification note

Verified against Blotter Builder on 2026-07-20.

Source notes

Primary observations — all from the live application at https://blotterbuilder.tdl.fyi, 2026-07-20:

  • Observed — the grid overlay is an SVG element (class containing _artboardOverlay_...), viewBox="0 0 720 720" for a 7.5 in artboard (96 units/in). Its <line> elements were at x/y positions 24, 48, 72, 96... — a consistent 24-unit gap, exactly 0.25 in at that scale. 58 lines total (29 vertical + 29 horizontal, consistent with a 7.5 in board divided into 30 cells of 0.25 in each).
  • Observed — sampling the rendered canvas's raw pixel data (getImageData) at a row crossing the grid found no non-white pixels, confirming the grid is drawn by the SVG overlay, not baked into the artwork canvas itself — consistent with it being excluded from exports that read from the canvas/layer data.
  • Observed — after switching View to Realistic, the same 58-line grid overlay remained present (in a second overlay element that became the visible one, via an opacity-based crossfade) — the grid was not removed or replaced with a different pattern.
  • Observed — selected a layer, recorded W, switched View to Vector grid and back, re-checked W — value unchanged (7.50 in both readings).
  • Observed — at 390 × 844, opening the Options sheet showed both Vector grid and Realistic options, plus the Grid badge.

Verification log

Viewport Steps tested Observed result Date
1280 × 800 Inspect the grid overlay SVG's line geometry 24-unit spacing on a 96-units/in scale = exactly 0.25in 2026-07-20
1280 × 800 Sample canvas pixel data across a grid line's expected position No non-white pixels — grid is SVG-only, not canvas-drawn 2026-07-20
1280 × 800 Switch View to Realistic Same 58-line grid overlay remained present 2026-07-20
1280 × 800 Record a layer's W, toggle View modes, re-check W Unchanged (7.50in both times) 2026-07-20
390 × 844 Open Options sheet Vector grid, Realistic, and Grid badge all present 2026-07-20